#unity Game Development Tutorials

Sprites
Learn how to use Sprites in Unity and control them with Visual Scripting; We’ll start with a basic workflow and then manipulate the sprites through a script.

Timing
Learn how to utilize timing in Unity Visual Scripting; We will explore all the nodes Unity offers for working with time.

Input
Learn how to react to user input in Unity Visual Scripting. We’ll explore the nodes Unity offers for working with keyboard and mouse input and manage it through the Input Manager.

Transform
Learn how to move, rotate and scale Game Objects in Unity’s Visual Scripting. We’ll explore all the nodes Unity offers for working with the Transform component.

Game Objects
Using Loops and Collections from the Unity Visual Scripting to repeat a section of our script multiple times.

Collections & Loops
Using and lollections and looping over their items from the Unity Visual Scripting to repeat a section of our script multiple times.

Variables
Using Variables from the Unity Visual Scripting - containers that store information and values.

Control Flow
Using the Control flow nodes from the Unity Visual Scripting to make decisions and guid a Script Graph on dynamically executing gameplay based on the game’s current state.

Logic Composing
Using the Logic nodes from the Unity Visual Scripting to composing complex questions, including And, Or, Equal, Greater, Leaser, and more...

Lifecycle Events
Overview of the lifecycle events nodes from the Unity Visual Scripting documentation, including Start, Update, Enable, Disable, and more...

Data Types
We will get to know the common data types from the Unity Visual Scripting documentation, including Integer, Float, String, Bool, Vector, and more...

Getting Started
Unity’s Visual Scripting package, previously named Bolt, allows artists and non-coders to develop rich gameplay without writing code!

Scripting
Creating scripts to control Unity’s 2D Animation package: Swapping, Skins, Character Mixer.

Skin Swapping
We will create a swapabbles skins retaining the same rig & animations.

Bones & Rig
We will create a 2D Skeletal Animation with complete bones & rig.

World Bending Effect
Recreating Animal Crossing’s world bending effect and planets in Unity with Shader Graph.

Cinemachine Control Zones
Create rich camera behaviors with Cinemachine and camera control zones.

Gate/Door Hinge
Create doors and gates in our 2.5D world with physics and Shader Graph.

Skew Shader
Crate a shader with Shader Graph that will allow us to blend 3D objects into our 2.5D environment in a harmonious way.

Depth Shader
Write a shader to resolve the depth issues of the 2.5D billboard style.

Basic Scene
Guide and tips for creating 2.5D games with unity based on 2D sprites in a 3D environment.