#unity Game Development Tutorials
Using Loops and Collections from the Unity Visual Scripting to repeat a section of our script multiple times.
Collections & Loops
Using and lollections and looping over their items from the Unity Visual Scripting to repeat a section of our script multiple times.
Using Variables from the Unity Visual Scripting - containers that store information and values.
Using the Control flow nodes from the Unity Visual Scripting to make decisions and guid a Script Graph on dynamically executing gameplay based on the game’s current state.
Using the Logic nodes from the Unity Visual Scripting to composing complex questions, including And, Or, Equal, Greater, Leaser, and more...
Overview of the lifecycle events nodes from the Unity Visual Scripting documentation, including Start, Update, Enable, Disable, and more...
We will get to know the common data types from the Unity Visual Scripting documentation, including Integer, Float, String, Bool, Vector, and more...
Unity’s Visual Scripting package, previously named Bolt, allows artists and non-coders to develop rich gameplay without writing code!
Creating scripts to control Unity’s 2D Animation package: Swapping, Skins, Character Mixer.
We will create a swapabbles skins retaining the same rig & animations.
Bones & Rig
We will create a 2D Skeletal Animation with complete bones & rig.
World Bending Effect
Recreating Animal Crossing’s world bending effect and planets in Unity with Shader Graph.
Cinemachine Control Zones
Create rich camera behaviors with Cinemachine and camera control zones.
Create doors and gates in our 2.5D world with physics and Shader Graph.
Crate a shader with Shader Graph that will allow us to blend 3D objects into our 2.5D environment in a harmonious way.
Write a shader to resolve the depth issues of the 2.5D billboard style.
Guide and tips for creating 2.5D games with unity based on 2D sprites in a 3D environment.