#visual-scripting Game Development Tutorials

Game Objects

Game Objects

Using Loops and Collections from the Unity Visual Scripting to repeat a section of our script multiple times.

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Collections & Loops

Collections & Loops

Using and lollections and looping over their items from the Unity Visual Scripting to repeat a section of our script multiple times.

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Variables

Variables

Using Variables from the Unity Visual Scripting - containers that store information and values.

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Control Flow

Control Flow

Using the Control flow nodes from the Unity Visual Scripting to make decisions and guid a Script Graph on dynamically executing gameplay based on the game’s current state.

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Logic Composing

Logic Composing

Using the Logic nodes from the Unity Visual Scripting to composing complex questions, including And, Or, Equal, Greater, Leaser, and more...

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Lifecycle Events

Lifecycle Events

Overview of the lifecycle events nodes from the Unity Visual Scripting documentation, including Start, Update, Enable, Disable, and more...

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Data Types

Data Types

We will get to know the common data types from the Unity Visual Scripting documentation, including Integer, Float, String, Bool, Vector, and more...

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Getting Started

Getting Started

Unity’s Visual Scripting package, previously named Bolt, allows artists and non-coders to develop rich gameplay without writing code!

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